Model Future Of Work
What would a company look like if it were designed not for profit extraction, but for supporting human life across its entire span?
I've been exploring this question for a while and have partially developed a model that flips the classic business logic on its head. At the center — not capital, not KPIs, but human-centric principles and the developer's life track.
Three layers of the model:
1. An Open Institute instead of hiring Entry into the company isn't an interview — it's acquiring knowledge and skills. For free. The system works as an open institute of information: learn, try, fail. The best ones stay.
2. Value ≠ hours. Value = benefit × growth × ability to teach A developer doesn't sell time. They articulate a rational material need (housing, health, tools), and funding comes from those who have benefited from their work. An individual, an organization, a state. Voluntarily. Consciously.
3. A life track instead of a career ladder A developer's needs shift with age. At 25 — knowledge and environment. At 40 — a home and children's development. At 65+ — passing human values to the next generation. And every stage is supported by the company's architecture, rather than leaving one alone with burnout and uncertainty.
This isn't a startup. It's an attempt to design a planetary-scale organization where the economy serves the biography, not the other way around.
A question for the community: Which element of this model feels the most vulnerable to you — and which one the strongest?
#FutureOfWork #OrgDesign #EconomyOfGood #HumanCentric #CompanyBuilding
· 31.05
The second point should be the foundation, because it's not the number of hours spent in the office or at the laptop that matters but the results. And tracking KPIs in this case is quite simple.
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· 31.05
I thought the first comment would be yours.
The meaning is a bit deeper than just a measurable result. But without it, the model won't work.
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